![]() ![]() It feels like just another chore you have to finish to get to the next part of the game. Stealth mechanics are basic, and if you mess up you can usually just run away for a minute until enemy aggro resets and then try again. You swing at people until they start blocking, and then you wait until they unblock and swing again. It would be great if you could carry everything with you, but the game has strict weight limits for your character. I love spending five minutes running back to base to retrieve a mundane item. Quests often ask you to retrieve some common item you have left in your stash back at base like mushrooms or sewing kits. Quests are mostly of the fetch variety, and also endlessly annoying and badly designed. I started skipping them after a while because they were so pointless and uninteresting. ![]() There are flashback cutscenes that are dull and serve no purpose. The humor is like Mike Myers in his later years, or a bad Monty Python skit, and it almost always lands with a thud. It's a strange stew of themes and gameplay elements that don't work together at all. The setting is a post WW2 Britain where Germany won, and the society has been reshaped into something gaudy and cruel like Huxley's "Brave New World." There's a good amount of political messaging, and an undercurrent of absurdist humor in just about everything. If I had to describe it, it's like a discount version of Dishonored with a Bioshock aesthetic. This is an annoying schizophrenic game that doesn't know what it wants to be. Well, it turns out the developers didn't know either. Well, it turns out the developers didn't know I've been putting this off for a long while because I couldn't figure out what it was about. I've been putting this off for a long while because I couldn't figure out what it was about. ![]()
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